"Nanachi's graveyard"
A Real-time environment inspired by "made in abyss". This was made in unreal engine 4.
All the roots and vines were generated using a Maya script I coded in python. (See procedural assets)
"A giant rests"
Custom sand material, made in substance designer
Reworked sunset version:
ArchViz Kitchen
Substance designer Materials
"The factory"
All modular props:

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