"Nanachi's graveyard"
A Real-time environment inspired by "made in abyss". This was made in unreal engine 4.
All the roots and vines were generated using a Maya script I coded in python. (See procedural assets)
Download scene build (299M)




"A giant rests"


Custom sand material, made in substance designer
Reworked sunset version:

ArchViz Kitchen

Substance designer Materials




"The factory"



All modular props:


